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Games and VR

Ingeborg Tott VR game
for Finnish National Museum


The game concept won the Embrace Impact Hack-Art-On event, which was organized in the autumn of 2021 by Aalto Studios and Helsinki XR Center.

Our partners: Varjo, MAGICS, and the National Museum of Finland, Helsinki XR Center.

Our team: Pauliina Lahti, Lotta Veromaa, Isra Rab, Alma Hoque

The Game:

The players' task is to gain access to the castle and the King's Hall.

The game starts in the Guards' Room, where the guard tells the plot of the game and the player learns to move in the virtual space. 

The game centers around the Ingeborg Tott statue, standing 7 meters tall, that comes alive in the Artillery room.  The player's task is to bring gifts to the offering table and do the tasks she commands them to. The player's success in the missions determines whether the awakened warlord is pleased or enraged.

The game ends in the King's Hall, where a successful performance on part of the player is rewarded with nobility and riches, but the unlucky one ends up as a poor peasant.

The game was developed for Varjo Aero using Unity game engine. I was in charge of programming the game with C# and Unity developing. I also did some of the 3D models e.g. King's Hall, chest and bat.

We jointly as a team created the game design and produced the game. We used motion capture and scanning to bring the medieval objects and Ingeborg alive.

3D point clouds were cleaned using ReCap and Meshroom. Ingeborg Tott's movements were captured using the Xsens Motion Capture suit by actress Alma Pöysti. 

The guard's character is an armour belonging to the National Museum. The team scanned the armour, using an ArtecLeo 3D scanner, to get the best reference for the 3D model of the guard.

VR Meditation


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I designed and developed the whole experience based on the research I did in my thesis. The experience is developed with Unity and Meta Quest 2. 3D assets are from Unity asset store.
Made with: Unity, Meta Quest 2, C#, Blender, Photoshop, Visual Studio.
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My part: Unity work, gamepaly design, C# programming, some 3D machine parts. I worked mostly with Unity physics mechanics and gameplay.
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Product development project was implemented through extensive agile project management methods.

The game was presented in student fair at TAMK.
My part: Game design, Java programming with team, game background 2D art.
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